Riders

SENIOR STUDIO

Riders started as a core team of 5 members wanting to make a short film, which has grown into a team of 24. We recently began developing our sound team. We are hoping to wrap the movie at the end of June 2024. The film features a host of Full 3D shots with FX and integration and greenscreen shots of our racers.

Stepping into the role of the film’s Lead Environment, Lighting, and Look Dev Artist, I was tasked with developing our lighting and look dev pipeline for Houdini Arnold. Collaborating with our Pipeline TD, we created tools for environments where simple GAEA terrains and scattering were not feasible, showcasing my ability to lead and innovate.

Final Edit

Final Stills

The First shot of the film where i did all Layout and lighting. The cloud shadows were setup in Nuke due to it being easier and more art directable. The shot is currently CBB.

Shot 010_0080 I did all the layout and Look dev on the hero car. I also did all the lighhting and set up the render to be render in Deep. The shot isn’t done yet it is miss crowds but its about 90% done

Look Dev rigs

If you wanna learn more about Rider pre production and the previs done in Unreal