SANM 560 The Mill
Responsible for lighting, Look Dev, Layout and Compositing. I used Gaea, Houdini, and Redshift.
SANM 560 Harbor Picture Company
Responsible for Look Dev and Lighting. I used Substance, Maya, and RedShift.
SCAD Animation Studios
The Last Dungeon
I worked as Co Lead of Compositing and as a Lighter
Work is shown with approval from SCAD Animation Studios
Real Time Lighting and Rendering
Responable for Lighting and Compositing and some asset creation and lookdev.
Assets from the UE5 Marketplace, Quixel
VSFX 420
Responable for all Assets. Work was done in Maya, Nuke, Photoshop.
VSFX 316
Responable for all Assets. Work was done in Maya, Nuke, Photoshop.