Riders Blog
Riders production Update
Update 4/29/2024
Not a lot of major progress to show but i spent the last two weeks really refining shots and fixing any render issues we ran into.
A lot of environment work for 010_0120 which can all be transferred to 010_0130. Making 010_100 and 010_110 the last Seq 1 shots that need lighting and environment passes.
I just fixed the floor 020_030 and the lighting is final. 020_020, 020_0080 are almost done as well. I think more than half of Seq 2 will be done this week.
update 4/13/2024
I know its been awhile since the last update but here is what happened this week.
I on-boarded two new lighters, Donnie and Thomas. Who have made a huge impact this week.
This was the to do list:
Before Monday 15 April:
- seq 3 all full CG shots ready to render
- fully lit
- ROPs done
- fix ground UV tiling
- fully lit
- seq 2
- set dressing and lighting for one shot
- seq 1
- 010_0020 rerendered
- 010_0020 confetti
- 010_0090 ready to render
- 010_0020 rerendered
As of Sunday night I can say we have hit most of our goals. I wasn’t happen to re render anything this week due to 010-0090 being a mess to render.
But here is some major Progress updates
This is just a WIP of the Environment and a test pass at comp with Final lighting. This was only possible this week, thanks to Donnie who did a great job building up the shot from the work i did.
Some Final lighting on Seq 3
030_0150
030_0130 (lowRes)
030_020
Blog Post 11:
Worked on a ton of Unreal shot and helped set up V2 of our Previs production sheet Link Here:
https://docs.google.com/spreadsheets/d/1FG3KGW5v8dQhm1EumIpT73EF67Grf5jw2B5IxwVTQ98/edit?usp=sharing
Blog Post 10:
Bog Post 9:
Previs Update
Blog Post 8:
Started on Previs and I’m setting up the PerForce
Shot 1
Shot 2
Perforce
Blog Post 7
Working on Storyboards all weekend.
Blog Post 6:
Mood board created for Justin
Link: https://docs.google.com/presentation/d/1vKSYBHOk6qaPrFxU1Rgx_dknYZ8SP01U6DfCBTp2VoU/edit?usp=sharing
Blog Post 5:
I used new animation and worked on the camera work!
Blog Post 4:
I spent some time in mixamo getting new animations.
For example
Blog Post 3:
Here is some Previs I did over the Weekend. I saw I had a tank model, so maybe he was a WW2 soldier. I have the tank show up in the last shot. I need to figure out how to turn the turret so that the next shot can be the soldier blowing up.
Shot 1
Shot 2
Shot 3
Shot 4
Blog Post 2:
Idea is a man who washed up on a beach. He badly needs water and sees a water bottle. He crawls towards it. as he crawls towards the bottle starts moving, revealing its a water bottle.
Software Unreal and Nuke
Blog post 1:
It’s always with me. I’ve had this water bottle by side all through highschool.